SOUNDTAILS
after the sound.
SoundTails is being developed around the part of sound that does not end with the initial event: decay, reverberation, ambience, sustain and the acoustic tail that gives a sound its sense of space.
The sound may be over.
The room isn't.
A transient happens in an instant. What follows may last milliseconds or many seconds: reflections, resonance, decay, diffusion and ambience. That tail can define the perceived size, material, distance and emotional character of a sound.
There is a lot happening after the attack.
Reverb Tails
Decay structures that define the perceived acoustic space around a sound.
Ambience
Background environments and room character captured as usable audio material.
Impulse Responses
Acoustic fingerprints of rooms, spaces, devices and reverberation systems.
Decay Design
Creative control over duration, density, diffusion and spectral evolution.
Transitions
Tails, swells and evolving textures designed to connect musical or visual events.
Analysis
Understanding how a tail changes over time, frequency and perceived space.
Capture the space.
Keep the tail.
SoundTails can evolve into a specialized library of reverberation, decay and ambience material for music production, film, games and sound design.
A tail is both sound design and physics.
Decay time, early reflections, diffusion, frequency-dependent absorption and room geometry all contribute to what we hear as reverberation. That makes SoundTails a natural meeting point between creative audio and acoustic analysis.
One project studies
what remains.
SoundTails can complement broader audio tools and libraries without becoming a generic sound-effects site. Its identity is specifically tied to decay, reverberation and the behavior of sound after the initial event.
The sound ends.
The tail tells you
where it happened.
SoundTails.com is currently in development as a specialized audio project dedicated to reverberation, decay, ambience, impulse responses and acoustic sound design.